For the video game titles I worked on, I created and implemented the majority of the UI. Even with the licensed properties I worked on, there was plenty of flexibility with creative elements and what I could do. Sometimes, a style guide was provided (as in the DreamWorks properties) and I worked within and beyond those elements. For these samples, the work presented is all mine. I created most of these assets in Adobe Illustrator and a few things with a 3D program. The sheer volume of assets I created is staggering, as during production, I was the producer and focusing on many other tasks at the same time.